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Проверенный лог
-
-
- ** Executing...
- ** Command: "E:\Ultimate SSDK v3\SourceSDK\bin\ep1\bin\vbsp.exe"
- ** Parameters: -game "E:\Ultimate SSDK v3\Source Engine 2006\cstrike" "E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\TF2\dust2\de_dust2_tf2_cssold"
-
- Valve Software - vbsp.exe (Dec 11 2006)
- 16 threads
- materialPath: E:\Ultimate SSDK v3\Source Engine 2006\cstrike\materials
- Loading E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\TF2\dust2\de_dust2_tf2_cssold.vmf
- Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_01, using default
- Error! Flag "$translucent" is multiply defined in material "glass/glasswindow002a"!
- Error! Flag "$translucent" is multiply defined in material "glass/glasswindow002a"!
- Error! Flag "$translucent" is multiply defined in material "glass/glasswindow002a"!
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1134 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\TF2\dust2\de_dust2_tf2_cssold.prt...done (0)
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- No such variable "$hdrbasetexture" for material "skybox/sky_dustbowl_01rt"
-
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
-
Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (855341 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3010 texinfos to 2246
- Reduced 41 texdatas to 41 (863 bytes to 863)
- Writing E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\TF2\dust2\de_dust2_tf2_cssold.bsp
- 2 seconds elapsed
- 2.430544 -0.687574 0.000000
- 2.430544 1.261721 0.000000
- 2.430544 -1.261721 0.000000
- 2.361256 -1.261721 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: "E:\Ultimate SSDK v3\SourceSDK\bin\ep1\bin\vvis.exe"
- ** Parameters: -game "E:\Ultimate SSDK v3\Source Engine 2006\cstrike" "E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\TF2\dust2\de_dust2_tf2_cssold"
-
- Valve Software - vvis.exe (Nov 8 2007)
- 16 threads
- reading e:\ultimate ssdk v3\source engine 2006\cstrike\maps\tf2\dust2\de_dust2_tf2_cssold.bsp
- reading e:\ultimate ssdk v3\source engine 2006\cstrike\maps\tf2\dust2\de_dust2_tf2_cssold.prt
- 1865 portalclusters
- 5466 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1547)
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
-
Optimized: 7783 visible clusters (0.00%)
- Total clusters visible: 984537
- Average clusters visible: 527
- Building PAS...
- Average clusters audible: 1643
- visdatasize:742993 compressed from 895200
- writing e:\ultimate ssdk v3\source engine 2006\cstrike\maps\tf2\dust2\de_dust2_tf2_cssold.bsp
- 25 minutes, 47 seconds elapsed
-
- ** Executing...
- ** Command: "E:\Ultimate SSDK v3\SourceSDK\bin\ep1\bin\vrad.exe"
- ** Parameters: -game "E:\Ultimate SSDK v3\Source Engine 2006\cstrike" "E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\TF2\dust2\de_dust2_tf2_cssold"
-
- Valve Software - vrad.exe SSE (Nov 8 2007)
- ----- Radiosity Simulator ----
- 16 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - models/props_gameplay/security_fence_big01.mdl
- unknown light specifier type - models/props_gameplay/security_fence_big02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence512.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence512_lower.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence512_skybox.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence256.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence32.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence64.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence64_lower.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence80.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence_section01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence128.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence128_lower.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence256_gate01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence256_gate02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/security_fence256_lower.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_farm/haypile001.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_farm/tree001.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_farm/tree001_skybox.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/door_grate001_bottom.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/door_grate001_top.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/door_grate002_bottom.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/door_grate002_top.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/door_grate003_bottom.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_gameplay/door_grate003_top.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/grass_01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/grass_02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/grass_02_cluster01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/grass_02_cluster02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/grass_02_detailmodel.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/bramble001a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/bramble001a_skybox.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/corn_plant01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_01a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_02a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03_card.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03_card_skybox.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03_cluster.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03_cluster02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03_cluster_skybox.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03b.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_03c.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_04a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/shrub_04b.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree_pine01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree_pine01_4cluster.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree_pine01_8cluster.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree_pine01_8cluster.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_forest/shrub_03_cluster.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_forest/shrub_03b.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_forest/shrub_03c.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree_sb_pencil_01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree_sb_pencil_02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_foliage/tree_sb_pencil_03.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_halloween/oak_01a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_halloween/oak_02a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_halloween/oak_03a.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_coalmines/wood_fence_short_256.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - models/props_coalmines/wood_fence_short_128.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - lights
- [118 texlights parsed from 'lights.rad']
-
- Loading e:\ultimate ssdk v3\source engine 2006\cstrike\maps\tf2\dust2\de_dust2_tf2_cssold.bsp
- 6391 faces
- 1 degenerate faces
-
1799466 square feet [259123136.00 square inches]
- 69 displacements
- 258117 square feet [37168940.00 square inches]
- 6390 patches before subdivision
- zero area child patch
- zero area child patch
-
47481 patches after subdivision
- 63 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 3985207, max 1425
- transfer lists: 30.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1028526, 754573, 311213)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(188070, 114338, 30267)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(44076, 21817, 3544)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(10518, 4276, 445)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2752, 912, 61)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(744, 202, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(214, 48, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(63, 12, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(20, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(6, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0146 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 2 of 32 (6% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 2246/8192 26952/98304 (27.4%)
- brushsides 17961/65536 143688/524288 (27.4%)
- planes 13170/65536 263400/1310720 (20.1%)
- vertexes 15959/65536 191508/786432 (24.4%)
- nodes 3981/65536 127392/2097152 ( 6.1%)
- texinfos 2246/12288 161712/884736 (18.3%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 69/0 12144/0 ( 0.0%)
- disp_verts 5085/0 101700/0 ( 0.0%)
- disp_tris 7968/0 15936/0 ( 0.0%)
- disp_lmsamples 561416/0 561416/0 ( 0.0%)
- faces 6391/65536 357896/3670016 ( 9.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4291/65536 240296/3670016 ( 6.5%)
- leaves 3998/65536 127936/2097152 ( 6.1%)
- leaffaces 8349/65536 16698/131072 (12.7%)
- leafbrushes 10043/65536 20086/131072 (15.3%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 47411/512000 189644/2048000 ( 9.3%)
- edges 29158/256000 116632/1024000 (11.4%)
- LDR worldlights 62/8192 5456/720896 ( 0.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 690/32768 6900/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12144/65536 24288/131072 (18.5%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 17/512 5984/180224 ( 3.3%)
- LDR lightdata [variable] 1534488/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 742993/16777216 ( 4.4%)
- entdata [variable] 28072/393216 ( 7.1%)
- LDR leaf ambient 3998/65536 95952/1572864 ( 6.1%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/33110 ( 0.0%)
- pakfile [variable] 26/0 ( 0.0%)
-
- Level flags = 0
-
- Win32 Specific Data:
- physics [variable] 855341/4194304 (20.4%)
- ==== Total Win32 BSP file data space used: 5976698 bytes ====
-
- Total triangle count: 17585
- Writing e:\ultimate ssdk v3\source engine 2006\cstrike\maps\tf2\dust2\de_dust2_tf2_cssold.bsp
- 14 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\TF2\dust2\de_dust2_tf2_cssold.bsp" "E:\Ultimate SSDK v3\Source Engine 2006\cstrike\maps\de_dust2_tf2_cssold.bsp"
-
-
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
WARNING: Cluster portals saw into cluster
Ошибка возникает из-за сложной границы между листьями/порталами. Возможно, на карте есть браши со слишком сложной структурой или карта нарезана на слишком сложные листья. Из-за этой ошибки в некоторыз местах карты может проседать FPS. Найти источник ошибки можно с помощью кордонного выделения (Cordon Tools)
No such variable hdrbasetexture for material
HDR-вариант неба, прописанный в параметре hdrbasetexture, на самом деле не является HDR-текстурой. Переделайте текстуру или выберите другое небо, иначе в HDR-режиме небо может отображаться некорректно
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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